Class FlexalonLerpAnimator
- Namespace
- Flexalon
- Assembly
- Flexalon.dll
The lerp animator constnatly performs a linear interpolation between the object's current position and its layout position. This is useful if the layout position is continuously changing.
public class FlexalonLerpAnimator : MonoBehaviour, TransformUpdater
- Inheritance
-
objectFlexalonLerpAnimator
- Implements
Properties
AnimateInWorldSpace
Determines if the animation should be performed in world space.
public bool AnimateInWorldSpace { get; set; }
Property Value
- bool
AnimatePosition
Determines if the position should be animated.
public bool AnimatePosition { get; set; }
Property Value
- bool
AnimateRotation
Determines if the rotation should be animated.
public bool AnimateRotation { get; set; }
Property Value
- bool
AnimateScale
Determines if the rotation should be animated.
public bool AnimateScale { get; set; }
Property Value
- bool
InterpolationSpeed
Amount the object should be interpolated towards the target at each frame. This value is multiplied by Time.deltaTime.
public float InterpolationSpeed { get; set; }
Property Value
- float
Methods
PreUpdate(FlexalonNode)
Called before the layout system starts updating any transforms. Use this to capture the transform position.
public void PreUpdate(FlexalonNode node)
Parameters
nodeFlexalonNodeThe node being updated.
UpdatePosition(FlexalonNode, Vector3)
Called to update the position of the object.
public bool UpdatePosition(FlexalonNode node, Vector3 position)
Parameters
nodeFlexalonNodeThe node being updated.
positionVector3The computed local position of the object.
Returns
- bool
UpdateRectSize(FlexalonNode, Vector2)
Called to update the rect of the object.
public bool UpdateRectSize(FlexalonNode node, Vector2 size)
Parameters
nodeFlexalonNodeThe node being updated.
sizeVector2
Returns
- bool
UpdateRotation(FlexalonNode, Quaternion)
Called to update the rotation of the object.
public bool UpdateRotation(FlexalonNode node, Quaternion rotation)
Parameters
nodeFlexalonNodeThe node being updated.
rotationQuaternionThe computed local rotation of the object.
Returns
- bool
UpdateScale(FlexalonNode, Vector3)
Called to update the scale of the object.
public bool UpdateScale(FlexalonNode node, Vector3 scale)
Parameters
nodeFlexalonNodeThe node being updated.
scaleVector3The computed local scale of the object.
Returns
- bool