Table of Contents

Class FlexalonLerpAnimator

Namespace
Flexalon
Assembly
Flexalon.dll

The lerp animator constnatly performs a linear interpolation between the object's current position and its layout position. This is useful if the layout position is continuously changing.

public class FlexalonLerpAnimator : MonoBehaviour, TransformUpdater
Inheritance
object
FlexalonLerpAnimator
Implements

Properties

AnimateInWorldSpace

Determines if the animation should be performed in world space.

public bool AnimateInWorldSpace { get; set; }

Property Value

bool

AnimatePosition

Determines if the position should be animated.

public bool AnimatePosition { get; set; }

Property Value

bool

AnimateRotation

Determines if the rotation should be animated.

public bool AnimateRotation { get; set; }

Property Value

bool

AnimateScale

Determines if the rotation should be animated.

public bool AnimateScale { get; set; }

Property Value

bool

InterpolationSpeed

Amount the object should be interpolated towards the target at each frame. This value is multiplied by Time.deltaTime.

public float InterpolationSpeed { get; set; }

Property Value

float

Methods

PreUpdate(FlexalonNode)

Called before the layout system starts updating any transforms. Use this to capture the transform position.

public void PreUpdate(FlexalonNode node)

Parameters

node FlexalonNode

The node being updated.

UpdatePosition(FlexalonNode, Vector3)

Called to update the position of the object.

public bool UpdatePosition(FlexalonNode node, Vector3 position)

Parameters

node FlexalonNode

The node being updated.

position Vector3

The computed local position of the object.

Returns

bool

UpdateRectSize(FlexalonNode, Vector2)

Called to update the rect of the object.

public bool UpdateRectSize(FlexalonNode node, Vector2 size)

Parameters

node FlexalonNode

The node being updated.

size Vector2

Returns

bool

UpdateRotation(FlexalonNode, Quaternion)

Called to update the rotation of the object.

public bool UpdateRotation(FlexalonNode node, Quaternion rotation)

Parameters

node FlexalonNode

The node being updated.

rotation Quaternion

The computed local rotation of the object.

Returns

bool

UpdateScale(FlexalonNode, Vector3)

Called to update the scale of the object.

public bool UpdateScale(FlexalonNode node, Vector3 scale)

Parameters

node FlexalonNode

The node being updated.

scale Vector3

The computed local scale of the object.

Returns

bool