Table of Contents

Enum SizeType

Namespace
Flexalon
Assembly
Flexalon.dll

Determines how a FlexalonObject should be sized.

public enum SizeType

Fields

Component

The size is determined by the Adapter and attached Unity components such as MeshRenderer, SpriteRenderer, TMP_Text, RectTransform, and Colliders. An empty GameObject gets a size of 1.

Fill

Specify a factor of the space allocated by the parent layout. For example, 0.5 will fill half of the space.

Fixed

Specify a fixed size value.

Layout

The size determined by the layout's algorithm.