Enum SizeType
- Namespace
- Flexalon
- Assembly
- Flexalon.dll
Determines how a FlexalonObject should be sized.
public enum SizeType
Fields
ComponentThe size is determined by the Adapter and attached Unity components such as MeshRenderer, SpriteRenderer, TMP_Text, RectTransform, and Colliders. An empty GameObject gets a size of 1.
FillSpecify a factor of the space allocated by the parent layout. For example, 0.5 will fill half of the space.
FixedSpecify a fixed size value.
LayoutThe size determined by the layout's algorithm.