Welcome to Flexalon! In Flexalon, gameObjects are positioned, rotated, and sized by different Flexalon components that you add your gameObjects and their parents. Each of these components hooks into a different stage of the Flexalon Pipeline, the series of steps which computes the final state of the gameObject.
Flexalon Singleton Component
The Flexalon Singleton Component stores the runtime state of all objects managed by Flexalon. If you accidentally delete it in edit mode, you may need to re-open Unity.
By default, the Flexalon Component is configured to automatically update all layout in the scene when you change properties on your gameObjects. You can change this by unchecking the "Update in Edit Mode" and "Update in Play Mode" options. If these are unchecked, an Update button will appear to manually update layout for the scene.
In some edge cases, Flexalon may not detect that layout needs to run again. Use "Force Update" to force Flexalon to recalculate layout for the entire scene.
The Flexalon Object component manages how an individual gameObject's position, rotation, and size are calculated.
Use this component to:
- Configure the width, height, and depth
- Add offset, rotation, and scale
- Add margins and padding
A Layout component determines the position, rotation, and available size for its children. Flexalon comes with the following layouts:
Flexible Layout: A linear series of objects with optional wrapping.
Grid Layout: An evenly spaced grid of objects.
Circle / Spiral Layout: A circle or spiral of objects.
Curve Layout: A bezier curve of objects.
Random Layout: Randomize positions, rotations, or scales for objects.
Align Layout: Align position child objects to the parent along selected axes.
Shape Layout: Shape position child objects to the parent along selected axes.
You can also create your own Custom Layouts.
The Flexalon Constraint component allows your to position one gameObject relative to another. The two gameObjects don't have to be in the same hierarchy.
Use animators to create smooth transitions and motions between layout positions.
Use Flexalon Interactable to easily create user interactions for clicking and dragging objects between layouts.
Generate child objects with a cloner and bind them to a data source.
Cloner: Generate child objects from prefabs.
Data Binding: Learn how to create a data source and bind it to child objects.
Extend the Flexalon Pipeline with your own layouts, animators, and adapters.
© 2022 Virtual Maker Corporation